Monday, December 15, 2014

New Framework for CTE


by Kristin Petrunin Marketing Cluster Specialist

This fall I had an opportunity to attend the Association for Career and Technical Education Research conference in Nashville, Tennessee. The conference was full of great ideas for CTE students, educators, and administrators. Across all of the information presented at the conference, one specific idea seemed to answer CTE’s most pressing need. What is CTE?

Dr. Jay Rojewski and Dr. Roger Hill (2014) created an evolutionary framework for 21st Century CTE. The framework was not cluster specific and did not promise to contain all of the answers for the field. It was a solid starting point for addressing what CTE needs to become. Three components were suggested to create lasting and durable outcomes for students in the 21st century workplace. 


Final Thoughts
CTE is often accused of cluster loyalty instead of holistic career success. What if we started to address this framework within all career clusters? Have we become engrossed in relaying course content instead of preparing students for individualized career decisions? Is it possible to include this framework within current coursework?

Sunday, November 30, 2014

Patents for Inventions of High School CTE Students

by Kathy Belcher
Cluster Specialist
STEM and Manufacturing
 
Recently a STEM teacher was bragging enthusiastically about his CTE students and the patents they have been granted for inventions while attending high school and after graduation. One student was granted a patent (with five other inventors) for a water meter that is now being sold. Another student received a patent (with a computer design software company) for a method of saving, filing, and rewriting materials. Another student in his robotics program went to work at NASA and worked on patents for parts and programming for a satellite that is in space. This conversation stimulated my interest to learn more about the patent application process. Please read on to learn about the process so you can encourage your CTE students to submit an application for one of their inventions or designs. 
 
A patent for an invention is the grant of a property right to the inventor, issued by the United States Patent and Trademark Office (USPTO). The right is to “exclude others from making, using, offering for sale, selling the invention in the United States, or importing the invention into the United States.” The term of a new patent is normally for 20 years from the date the application has been filed. 
 
To obtain a patent, the subject must have a useful purpose, be operative, and not be merely an idea. A complete description of the subject is required in the application. There are three types of patents—utility, design, and plant. Two of the three types (utility and design) are highly relevant to CTE students in STEM and Manufacturing. 
  1. A utility patent may be granted to a student who invents or discovers a new and useful process, machine, article of manufacture, composition of matter, or a new or useful improvement of one of these. 
  2. A design patent may be granted to a student who invents a new, original, and design for an article of manufacture. 
  3. A plant patent may be granted to a student who invents or discovers a new variety of plant.   
The utility patent protects the way the invention is used or works, while the design patent protects the way the invention looks. Both patents may be obtained on an invention.  
 
Non-provisional and provisional applications for a patent are made to the Director of the USPTO. This office receives a reported 500,000 applications per year. A provisional application provides for lower-cost filing, establishes an early effective filing date for a later non-provisional application filed, and permits the terms “Patent-Pending” applied to the invention. The student has up to 12 months to file a non-provisional application, or lose all rights to the provisional application. During this patent-pending phase of the application, a student may sell their invention without fear of losing any rights to the invention, but there is no guarantee that any application will eventually receive a patent. A provisional application may be made for a utility patent and a plant patent, but not for a design patent.
 
Provisional Application for a Patent must include: 
  1. A written description of the invention to secure a filing date 
  2. Drawings, if necessary to understand the invention  
  3. Filing fees  
  4. Cover sheet identifying  
    • a. It is a provisional application 
    • b. Name and residence of inventor(s) 
    • c. Title of invention 
    • d. Name of agent or attorney (if applicable)  
    • e. U.S. Government agency (if there is a property interest in application)
Provisional applications should not include oath or declaration since provisional applications are not to be examined. 
 
Non-provisional Application must include: 
  1. Transmittal form or letter 
  2. Application data sheet 
  3. Drawings (if necessary for a utility patent, primary importance for a design patent) 
  4. Oath or declaration (executed) as the original inventor or original joint inventor 
  5. Filing, search, and examination fees (file electronically to avoid additional $400 fee) 
  6. Written documentation specification (description and claims) including 
    • a. Title of Invention 
    • b. Cross Reference to related applications (if any) 
    • c. Statement of federally sponsored research or development (if any) 
    • d. Names of the parties to a joint research agreement 
    • e. Background of the invention 
    • f. Brief summary of the invention 
    • g. Brief description of the several views of the drawing (if any) 
    • h. Detailed description of the invention 
    • i. Claim(s) of subject matter 
    • j. Abstract 
    • k. Sequence listing (if any) 
    • l. Reference to a sequence listing 
Non-provisional utility applications must be filed via the Internet to avoid a substantial non-electronic filing fee. Design, plant, and provisional applications, can be filed by mail or hand-delivered to the Commissioner for Patents in Alexandria, Virginia, without incurring the non-electronic filing fee. A student may prepare an application, but most inventors work with a registered patent attorney or agent to secure the greatest protection.  
 
Before your student submits an application for a patent, he/she should conduct a search of the published patents. An online patent search may be conducted at www.uspto.gov, or a public patent search may be conducted at the Scientific and Technical Information Center of the USPTO and the Public Search Facility in Alexandria Virginia. For example, to locate the student applicant of the water meter, you may do a “quick” search for the title Water Meter, an “advanced” search of the applicant’s name in this format Doe-John-R, or a “patent number” search of 8,690,117. The application was filed on January 27, 2012 by six applicants (US and Canada) and the publication date was April 8, 2014. The application is a continuation-in-part of a U.S. patent filed in 2007 and 2009, claiming priority to a Provisional Patent Application filed in 2006. 
 
For a CTE lesson outlining a four-step process for a robot design patent, see Robotics and Patents at www.cte.unt.edu (click on STEM). The Robotics and Automation TEKS in this lesson state: 
  • (10) The student designs products using appropriate design processes and techniques. The student is expected to: 
    • o (H) describe potential patents and the patenting process. 
To learn more about patents and how to submit non-provisional and provisional patent applications, refer to the United States Patent and Trademark Office, an agency of the U.S. Department of Commerce website (www.uspto.gov). Encourage your CTE students to apply for a utility patent or a design patent to take their high school inventions and designs to the next level. 
 
For extended learning, there is an interesting patent article in the October 2014 edition of TexasMonthly magazine titled Patently Unfair by Loren Steffy. The article highlights Marshall, Texas (small town of 24,000 people), which has become the patent litigation capital of America for some of the largest high-tech companies. Marshall is known for speedy patent trials and has gained a reputation as “the intellectual property equivalent to a speed trap” (2014). http://www.texasmonthly.com/story/patent-law-in-marshall-texas 
 
References 

Saturday, November 15, 2014

Cooperative Learning

by Renee Tonquest
CTE Cluster Specialist Health Science


Cooperative Learning or grouping strategies are very well suited to classes in Health Science. Quality health care depends on the ability to work well with others. Just think about all the health care providers involved with a patient’s hospital stay. It takes a team of people working together to provide the best care to a patient.

Real world applications are perfectly suited for small group cooperative learning projects in the Health Science pathway. Students can be grouped by student interest, such as sports interests, drama/theater, by birth month, alphabetically, by shirt color, using a number countdown, or random name pulling.

There are three types of grouping strategies teachers can use to vary the grouping patterns in a class. They are Informal, Formal, and Base Groups.

Informal groups are small teams that are formed during class that can help illustrate class concepts. These are impromptu pairings that last from a few minutes to a class period. 

For example, the Health Science class may be discussing infection control. After you have introduced the infection cycle, ask students to form small informal groups with neighbor(s) and ask them the following questions: How are diseases transmitted from person to person? And, why do some people get sick and others do not? Allow them a few minutes to discuss. Then resume your discussion about infection control. At the end of the class, allow the students to get back into the teams to re-evaluate the questions.

Formal groups are designed to ensure students have enough time to complete an assignment that may last several days or weeks. When you are organizing a project for your students, assemble your students in small groups of varying abilities. Formal groups are designed to ensure that the students have enough time to thoroughly complete an academic assignment.

Base groups can be teams set up at the beginning of the year and can last for a semester or the entire year, for purposes such as updating homework, help with class duties, etc. They are created to provide support for students and add a sense of belonging. Base groups are a great way for students to have a small group they can call on for information and support in classes. 

Health Science courses real world applications give instructors many opportunities to have students practice classroom lessons in a way that touches many different learning styles and reinforces classroom discussion.

Resources
Marzano, R., Pickering, D., & Pollock, J. (2005). Classroom Instruction That Works: Research Based Strategies for Increasing Student Achievement (pp. 84-91). Upper Saddle River: Pearson Education.

Friday, October 31, 2014

Anti-Bullying Resources

By Amber O’Casey
Bullying is a pervasive and ongoing problem that often confronts teachers. Here are some helpful links to anti-bullying resources. 
  • http://www.schoolclimate.org/bullybust/ - The NSCC website contains many resources (organizations, sample forms, sample projects, links to other resources)—as well as opportunities for to start your own Upstander Alliance. 
  • http://www.stopbullying.gov/ - This site includes two rich sets of resources: The Youth Leaders’ Toolkit and the Youth Have the Power! (YHTP!) website. Here you can find tools to organize alliances at your school and in your com­munity. 
  • http://www.pbs.org/inthemix/shows/show_bullying.html - This website includes a 30 minute documentary for teens about bullying. In The Mix is an award-winning PBS teen series. 
  • www.pacer.org/bullying - This site is the home of the National Bully Preven­tion Awareness Month activities and provides key resources, including links to two age-appropriate student-focused web sites (www.teensagainstbully­ing.org and www.kidsagainstbullying.org). 
  • http://www.thebullyproject.com/ - The BULLY Project is the social action campaign inspired by the award-winning film BULLY. It has sparked a national movement to stop bullying that is transforming kids’ lives and changing a culture of bullying into one of empathy and action. On the site you can join the campaign, purchase the book and/or the DVD with the toolkit, learn how to start your own local chapter, and find many other tools and resources.
 

Wednesday, October 15, 2014

Taking a New Look at the 4Cs


By Dr. Violet Dickson, Curriculum Coordinator
 
About a dozen years ago, as the educational focus shifted to 21st century skills, educators began to think beyond the traditional emphasis on academic knowledge and consider other skills that are equally important, not only in the classroom, but for success in college, career, and essentially~ for life!
 
This list of skills was eventually narrowed down to what is now known as the 4 Cs: Critical thinking, Creativity, Communication, and Collaboration. 
 
My personal belief is that good teachers have always incorporated these skills into their classrooms by doing things such as posing questions, presenting scenarios or discrepant events for students to consider, having students work in collaborative groups, encouraging creativity and out-of-the-box thinking, providing research choices, allowing students to conduct experiments and explain their findings using creative formats and presentations.… and the list goes on. 
 
Today, however, the challenge becomes how to teach students the necessary skills to be successful in the technological and global society in which we now live. For example, how do we teach effective uses of digital communication and how to use technology to interact and collaborate with others from diverse backgrounds and from other parts of the world? What are the best ways to teach students to analyze, validate, and effectively use the vast amounts information available to us today, and how do we prepare and motivate students to be the creators, innovators, and inventors needed in every aspect of society in the coming years?
 
In light of the new challenges our students face in the 21st century, let’s take a new look at the 4 Cs and consider some ways that teachers may become more intentional and purposeful in teaching critical thinking, communication, collaboration, and creativity. 
 
Bring Your Own Technology (BYOT)
One recommended change is for teachers to encourage students to bring their own technology for use in the classroom. In the BYOT classroom, students connect with the teacher and with each other through the use of their own personal technology devices, such as tablets, laptops, and iPhones. In this way, the teacher creates a classroom environment that is conducive to technological inquiry, exploration, and expression. 
 
In this environment, scaffolding and modeling are present, but it’s not always the teacher who is doing the coaching. Sometimes the teacher is also learning alongside the students. By using their own technology in a learning environment, students have the opportunity to practice and develop the 4C skills, and then use those skills in learning how to learn.
 
Web Tools
Another strategy for incorporating the 4Cs into instruction is to implement web tools along with project-based learning activities. Some examples of web tools, which are successfully being used in each area of the 4 Cs, are listed below.
 
Critical thinking 
Critical thinking is the ability to make decisions, solve problems, and take appropriate action. Students need critical thinking and problem-solving skills, not only to think through current issues, but also to consider challenges that they will face in our changing society and in the future workforce.
 
The four Cs actually overlap and work together, because critical thinking also includes the ability to think creatively, and sharing information with others involves both communication and collaboration. Therefore, many of the web tools listed below can also be used to build skills in more than one area.
 
Some free apps that are available to classroom teachers and that support critical thinking include: 
  • Socrative: Allows teachers to engage students with activities and real time questioning on tablets, laptops, or smartphones so the whole class can collaborate and discuss issues as a community of learners.
  • November Learning: In this day of information overload, this site helps teachers demonstrate and impart vital skills so students can analyze, validate, and appropriately use materials on the web. 
Communication 
Effective communication involves the ability to first of all, be a good listener, then to synthesize and formulate ideas, and finally to transmit those ideas clearly in both oral and written formats. 
 
Some effective apps that support communication include the following:  
  • Edublogs: A free, educational blogging service that allows students to create their own blogs, participate in discussions in the classroom and in a global community, create a class publication, and post videos, podcasts and other documents for analysis and discussion. 
  • ePals: ePals is a classroom exchange that maintains a community of collaborative classrooms involved in cross-cultural exchanges and project-sharing through monitored email, language translations, discussion boards, maps, and more. 
Collaboration 
Collaboration is the ability to work effectively with others, including those from diverse groups as well as those with opposing viewpoints. Students should be able to use technology to interact with others and to participate effectively in a range of conversations in which they express their own ideas clearly and precisely.  
  • Wikispaces: A collaborative area where students construct learning experiences by writing, discussing, editing, creating content, sharing files, and working on projects together. Teachers can easily track students’ progress and participation. 
  • Edmodo: Edmodo is an excellent resource for teachers and also provides a safe and easy way for students to connect, collaborate, share information, and hold online discussions anytime and from any place. 
Creativity 
I once heard someone say that creativity is the ability to see what’s not there and then make something out of it. Creativity involves brainstorming and trying new approaches. It is sometimes accomplished by simply elaborating on an original idea, which can result in a new innovation or invention. 
 
Since creativity involves brainstorming, a good digital brainstorming app for iphones and ipads includes: 
  • Good Notes: A digital brainstorming device and note-taking app. It is also used for recording thoughts, taking videos, sketching, and capturing ideas via photography. 
  • The Marshmallow Challenge: A wonderfully fun design exercise that encourages teams to participate in collaborative, innovative, and creative experiences. 
These are only a few of the many resources and digital tools that are available to help teachers integrate the 4 Cs into classroom learning in meaningful and effective ways. These tools give teachers the needed flexibility to use technology in ways that facilitate learning and encourage students build on ideas to produce, interact, collaborate, and create something new. 
 
There has been a lot of talk about 21st century skills for learning which are required for progressive learning in modern ways. These skills will help develop the qualities that the students need to possess in the 21st-century for success in college, careers and citizenship.
 
 

Wednesday, October 1, 2014

Superlatives: Absolutely the Most Terrible Plague to be Visited on American Culture in the History of the World…EVER!!!

by Holly B. Smith
Cluster Specialist
Business Management and Administration



I first began noticing our society’s abuse of superlatives from an old “Seinfeld” monologue:
“People love to recommend their doctor to you. I don't know what they get out of it, but they really push them on you.

"Is he good?"

"He's the best. This guy's the best." There can't be this many "bests." Someone's graduating at the bottom of the classes. Where are these doctors? Is someone somewhere saying to their friend, "You should see my doctor, he's the worst. He's the absolute worst there is. Whatever you've got, it'll be worse after you see him. The man's an absolute butcher."

And whenever a friend refers a doctor they say, "Make sure that you tell him that you know me." Why? What's the difference? He's a doctor.

"Oh, you know Bob? Oh, okay, I'll give you the real medicine. Everybody else I'm giving Tic Tacs."
A superlative is the form of an adjective or adverb that, in general, means something of the highest quality or degree; surpassing or being superior to all others; or, excessive or exaggerated.  
 
One of the most accurate barometers for pop culture society can be our television. Go ahead and watch some rerun episodes of “Friends” and count the superlatives. It carried on nicely through its comedy cousin, “How I Met Your Mother”, but superlatives gained speed in that, by the time HIMYM writers opened their superlative vault, they found two superlatives in abundance to use because everything was the BEST EVER.
 
Then, we move on to the distant, Chicago cousin of “Friends,” the short-lived comedy “Happy Endings” in which the writers took it upon themselves to create their own superlatives, like “crazyballs” or “amazeballs” as in, “I just tasted the MOST AmazeBALLS cheesecake”. And, when something like superlative abuse is prevalent on television, we know it runs rampantly through the culture like a cute Daddy-daughter twerking video on Facebook.
 
There are many reasons why teachers can, and should, move students away from the often unconscious misuse of superlatives. First, using superlatives too much renders them pointless. If every movie is the best movie ever, then by that same logic, no movie is the best movie ever. When we overuse these terms of praise, they have less and less meaning and this translates into our thinking. The bar is continually reset lower and lower when we can no longer decipher what our standards for measuring quality are.
 
Secondly, superlatives have become the lazy brain’s thesaurus. Who among us has tried to describe something, and when our brains couldn’t find a suitable adjective, we used “Really” or “the most” or, the ultimate cop out, the phrase, “SOOOO so much”. Years ago, we believed texting short-speak to be harmless until it invaded classroom essays and test answers. Do we now find it acceptable for students to spell “please” with a “plz” – an ingenious way of not only shortening a five-letter word, but misspelling it in the process? No. But, when we are asked to describe something, and we supply a “great”, then follow up with a “totally!” then we have to wonder why haven’t we been punched in the faces?
 
Finally, we want our CTE students to have vibrant portfolios, to fill out eye-catching and interesting job and college applications and we want them to have rich vocabularies that put them above the competition in interviews. We do not want our students to answer a question about their first work experience as a teenager with, “Oh, my first job was the best job ever! And, my boss, I loved her. She was absolutely the most amazing boss anyone could hope to have. Really.” 
 
The Johnson O’Connor Research Center offers us four basic steps to build a better vocabulary. (After all, we cannot try to remove one habit if we don’t replace it with a more positive one.)
 
  1. Be aware of words. Post them more around your room. Make students highlight new words in articles. Create lists. Review a new word once a week. Give bonus points for the use of new words. Be especially conscious of bringing in new adjectives and adverbs, the words that superlatives most often are replacing.  
  2. Read. Use the NPR app, for example, and find articles worthy of a group read in the classroom. Assign more reading. 
  3. Use a dictionary for the class that you select and of which you approve. Let your students see you using the dictionary in class during a lecture. Don’t be afraid to show them that you can always learn a new word, too. 
  4. Study and review. Keep a classroom list of adjectives and adverbs that you all want to use. Let your students name it…maybe something silly and tongue in cheek. “Business Management’s “Cray-Cray-Amazeballs” Vocabulary List”. 
You can, if you’re feeling very industrious, also find many quick and free exercises online about how to incorporate comparatives and superlatives. But, that is creeping over into English, and not CTE.
 
Having to do that, well, that would the biggest and most completely ridiculously awful ordeal that any teacher has ever had to do in the whole history of teachers around the entire world. Ever. For real.
 
References 
 
http://www.leedberg.com/seinfeld/monologues.html
http://www.oxforddictionaries.com/definition/english/superlative
http://www.jocrf.org/resources/EffectiveWays.html
 

Monday, September 15, 2014

Online Cognitive Training: Does It Work?

by Tracy Jones
CTE Website Administrator


Claims appear on the web sites of Lumocity, JungleMemory, and Cognifit, three of the online programs designed to train the brain or improve cognitive function. The marketing prose generates interest and enthusiasm for the possibilities these programs offer. But do these programs actually work? Claims on the brain training web sites:
  • “Could you train your self-control with a technique that’s so easy, you can do it while you eat, flip channels, or brush your teeth?”—Lumosity
  • “Can what you do today keep your mind sharp decades in the future, despite harmful physical changes in the brain? A new study in the journal Neurology suggests that cognitively stimulating activities could mitigate the effects of physical brain deterioration. Start a long-lasting habit today: train now and stay sharp.”—Lumosity
  • “Jungle Memory is scientifically proven to boost learning outcomes for students with learning difficulties, including Dyslexia and Autistic Spectrum Disorder. Evidence from clinical trials demonstrates that Jungle Memory improves IQ, working memory, and grades”
  • “CogniFit brain training program reduces depression and improves cognitive function. CogniFit brain training program improves sleep quality and cognitive function among older adults with insomnia” 
The premise for cognitive training (sometimes called brain training) is that the capacity of working memory can be expanded through brain exercises, much like calisthenics improve overall physical health. The effectiveness of brain training is that the gains achieved through playing the online exercises and games will generalize, or transfer, to untrained cognitive functions. In other words, “Successful cognitive training programs will elicit effects that generalize to untrained, practical tasks for extended periods of time” (Jak, Seelye & Jurick).  
 
The appeal of web-based or mobile brain training is that they can be made “available to global audiences and accessible to nontechnical users, as they can be seamlessly updated with the latest features and content each time a player visits the site.…The engagement and polish of well-designed lifestyle games have the potential to interest large demographics and help players find the drive to participate more deeply in life-benefitting activities on a regular basis” (Baxter). “Novel cognitive training platforms, including computers and video games, can be readily disseminated to an older population” (Kuider, Parisi, Gross, & Rebok). Online brain training has the potential of replacing or supplementing traditional cognitive training that occurs in a group or individual format and requires much more logistical planning and execution, therefore incurring more cost. The potential benefits of successful brain training are far reaching. Jak et al. stated the following: “Enhancement of cognitive functioning has become increasingly important as the population ages and the prevalence of Alzheimer’s other dementias continues to rise. Even a modest delay in the onset of dementia would result in …numerous benefits to quality of life. Other clinical populations including patients with attention deficits, stroke, traumatic brain injury, spinal cord injury, and psychiatric disorders could benefit from cognitive enhancement. Also, there has been a trend for cognitively healthy individuals of all ages to turn to cognitive enhancement strategies with the hope of improving their cognitive functioning for personal efficiency, professional advantage, and/or academic success.” 
 
Findings 
 
The research materials supplied by the brain-training web sites provided very little peer-reviewed commentary or research data. Many of the studies had been written and conducted by employees of the companies, which brings to mind the issue of conflict of interest. As expected, the materials produced by the companies, found brain training to be beneficial for all demographics and learning needs. Hardy et al. described a number of studies that support cognitive improvement in older populations and evidenced generalization of specific cognitive skills to measures of real-world function. Additionally, the test subjects continued to demonstrate retention of those improvements 12 months after the training was completed. This success addressed the concerns that gains made with the online program dissipate rapidly after the learning experience ends. Additional studies were sponsored by the online training companies that produced positive results for young adults, children, and test groups with conditions that impact cognitive functions. 
 
A few independent studies support the claims of these online brain training companies. However, many of the studies qualify their findings with possible alternative causes for the success. Kuider et al. conducted a meta study to evaluate all studies to date that evaluated the effect of brain training on cognitively healthy older adults concluding that the “…neuropsychological software programs appear to positively impact cognitive performance”. Kuider et al. temper their resounding endorsement by stating that they were not able to conduct a traditional meta-analysis because of the variability of the studies evaluated and the wide variety of outcome measures used to report results. 
 
Although the study conducted by Jolles and Crone reports positive outcomes, they, too, propose that “Training-related changes in information processing are not necessarily caused by long- lasting alterations of the underlying brain structure…training may improve performance by encouraging children to use the strategy, without inducing structural changes of the brain that increase working memory capacity” Jolles and Crone caution that not all brain training is beneficial for all demographic groups. Also, they recommend that additional research is needed. 
 
A study conducted by Peretz et al. examines the difference between the gains made by conventional computer games versus personalized computerized cognitive training such as the programs in consideration in this article. Peretz et al. found that while both types of games improved cognitive performance, the personalized cognitive training was significantly more effective. The study conducted follow-up testing with the same subjects three months later where results continued to indicate significant retention of improvement. While these findings proved to be edifying, the authors concluded that “further studies are needed to evaluate the ecological validity of these findings”. 
 
Research That Denies Efficacy 
 
There appear to be an equal number of studies that provide evidence that cognitive brain training does NOT increase cognitive function. Melby-Lervag and Hulme conducted a comprehensive review of twenty-three studies of memory using meta-analysis and found that, “Memory training programs appear to produce short-term, specific training effects that do not generalize…current findings cast doubt on both the clinical relevance of working memory training programs and their utility as methods of enhancing cognitive functioning”. They went on to say, “Current training programs yield reliable, short-term improvements on both verbal and nonverbal working memory tasks”. There is no clear evidence of improvement long term or gains far-transfer effects. However, Melby-Lervag and Hulme qualified their findings by calling for additional work on improving the training methodology used by these online programs. If long-term retention improves, it is possible there may be discernable evidence of far-transfer, or generalization. 
 
Apter’s analysis of 10 years of working memory training research showed an adamant denial of the effectiveness of any type cognitive training, both on line and traditional, citing that the basic premise of the effort was erroneous. His thorough discussion of the theories put forth by noted researchers support the idea that short term memory or working memory has a fixed capacity and that the apparent increase in performance was due to the learning of strategies to better organize content, and did not demonstrate any increase in memory capacity. Apter pointed out that the research that produced these initial working memory theories was small in scale and inexact; therefore, not necessarily a solid basis on which to construct additional theory. Apter called into question Klingberg’s body of work that reported the success of the computerized programs by noting that Klingberg had been the inventor of Cogmed, the system he used in his studies, and also served on the board of the product’s marketing company. He went on to specify methodological problems surrounding the research, calling into question control and experimental conditions, no follow up on gained skill retention, and inadequate screening of the test subjects. He concluded by saying that the usefulness of “adaptive computerised training programmes such as CogMed and Jungle Memory is weak. They require significant amounts of user time, and are costly to buy”. 
 
Research that Neither Confirms or Denies Efficacy 
 
There is a body of research that provides mixed reviews. For example, the literary review by Jak, et al. had the following to say, “Unfortunately, many studies of electronic cognitive training programs are hindered by methodological limitations such as lack of an adequate control group, long-term follow-up and ecologically valid outcome measures.” Additionally, an article in the science journal Nature, reported that the largest trial to date in 2010 of brain training computer games found “absolutely no transfer effects” (Katsnelson). Scientists conducting the study supported their position through analysis of the data. However, Katsnelson went on to interview scientists who questioned the validity of the test pool and length of study, which negated any definitive findings. 
 
Conclusion 
 
All of the references cited in this article conclude with various recommendations for further study of the topic. The validity of the research that supports the claims of the online brain training programs is suspect because of possible conflict of interest by the study authors and questionable research methodologies (such as lack of control groups and inadequate length of study). The studies that deny efficacy consistently conclude their findings by stating that more study needs to be done to confirm the data. In addition, several studies neither confirm nor deny that online brain training works. This body of research also recommends additional studies be done to determine an outcome. Jak et al. aptly summarizes the position by this author regarding the findings generally found in all the studies, both positive and negative, “While data is promising and negative side effects from computer-based cognitive enhancement strategies are likely minimal, the current base of scientific evidence is insufficient to support many commercial claims of the efficacy of their computerized cognitive enhancement systems”. 
 
References 
 
Apter, B. B. (2012). Do computerised training programmes designed to improve working memory work? Educational Psychology In Practice, 28(3), 257-272. 
 
Baxter, M. (2011). Brain health and online gaming. Generations, 35(2), 107-109. Retrieved from http://search.proquest.com/docview/906523146?accountid=7113 
 
Hardy, J., Farzin, F., Scanlon, M., (2013, October) The science behind Lumosity version 2. Retrieved from http://cdn-hcp.lumosity.com/uploads/asset/file/49/The_Science_Behind_Lumosity_v2.2.pdf
   
Jak, A. J, Seelye, A. M, Jurick, S. M. (2013). Crosswords to computers: a critical review of popular approaches to cognitive enhancement. Neuropsychology Review, 1, 13-26. 
 
Jolles, D., Crone, E. (2012). Training the developing brain: a neurocognitive perspective. Frontiers in Human Neuroscience 6(76). doi: 10.3389/fnhum.2012.00076 
 
Katsnelson, A. (2010). No gain from brain training. Nature, 464(7292), 1111. Retrieved from http://search.proquest.com/docview/193894465?accountid=7113  
   
Kueider, A.M., Parisi, J.M., Gross, A.L., Rebok, G.W. (2012, July). Computerized Cognitive Training with Older Adults: A Systematic Review, PLoS ONE 7(7). doi: 10.1371/journal.pone.0040588  
 
Melby-Lervag, M. & Hulme, C. (2013, February). Is working memory training effective? A meta-analytic review. Developmental Psychology, 49(2), 270-291. doi: 10.1037/a0028228 
 
Peretz, C., Korczyn, A.D., Shatil, E., Aharonson, V., Birnboim, S., Giladi, N. (2011). Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation. Neuroepidemiology. 36(2):91-9. doi: 10.1159/000323950.
 

Tuesday, July 1, 2014

Planning Questions for Instructors

by Jerry Wircenski
CTE Project Director
While planning a lesson there are a number of questions that should be asked and taken into consideration by instructors. A few key questions for planning consideration are as follows:
  • Am I aware of the transitions between activities I will use?
  • How will I address these transitions?
  • What will I do to remain aware of moving too slowly or too fast when presenting new content to students?
  • Do I have appropriate routines in place for teaching the class so that the lesson will flow smoothly?
  • What can I do to ensure fair and equitable treatment for all students (e.g., teasing, bullying, fair expectations)?
  • What methods will I use to show interest in my students as I teach the content?
  • During what activities could I provide praise and feedback to students?
  • What are some phrases I should use when providing praise and feedback so that I don’t use the same ones over and over?
  • What opportunities are there in the lesson to introduce physical movement?
  • What are a variety of teaching techniques that can be used to deliver the lesson…this will increase motivation on the part of the students.
  • Can I incorporate humor into any of the content I am presenting?
  • What content should I ask questions about during the summary of the lesson?
Source: Marzano, R. & Pickering, D. (2011). The Highly Engaged Classroom. Bloomington, IN: Marzano Research Laboratory.

 

Sunday, June 15, 2014

Make Learning Fun

by Renee Tonquest
Cluster Specialist
Health Science

Here are several different ideas you can incorporate in your health science classroom.  These strategies can help engage your students and make your lessons more interesting and fun. 

Boards/Slates: Have all the students look up a specific answer for understanding. You can add the element of speed and you may want to put them on teams. It is great as a review before a test.

Clay:  Can be used to teach body planes and regions. 

Sticky blocks: Can be used to build a model or are also great to use in  communication and observation. Obtain several blocks of the same size. Have the students sit back-to-back. One student will have a picture of the block object and the other student will have the blocks. Allow 2-3 minutes for the student with the picture to give instructions about how to build the object to the other student, who should try to build it based on those instructions.

Children’s books:  You can help the students learn using children’s books as a springboard.  For example Wilfred Gordon McDonald Partridge by Mem Fox for listening skills, The Sneetches by Dr.Seuss for cultural diversity, or The Lorax by Dr.Seuss for environmental health

Flash cards: One of the best ways for students to study and practice new material.   

Thumbs up/thumbs down: A quick check for understanding that can be used at the beginning of class or during the middle of a lesson. 

Children’s games:   Simon Say’s, Hokey Pokey, and Concentration can be a lot of fun to use when reviewing body planes and terms.    

Ball Toss: A quick review game that helps keep students focused. Have students form a circle. Call out a student’s name and toss the ball to that student. Give either the definition or a term and have the student give the correct response. Then the student calls out a name and tosses the ball to another student and a different question is asked. Game continues until all students have been tossed the ball.  

Bingo: A fun game when used with vocabulary or term list. You can have the student’s make-up their own cards by putting a list of words or you can make up your own cards.  

Math warm-ups: As a daily warm-up, give the students a math problem.  Work the problem after the students have had a chance to do theirs.

Hot Potato: The person who is holding the ball has to give the correct term or definition.

Online fun: 
ToonDoo is a cool, comic-creating tool.  http://toondoo.com
Glogster EDU is an online platform for interactive, collaborative, digital learning.  http://edu.glogster.com/

Saturday, May 31, 2014

Students and Stress

by Dr. Mickey Wircenski
CTE Project Director
 
Stress is a large part of all of our lives…including our students. At a recent conference on Learning and the Brain I came across a wonderful resource entitled Secrets of the Teenage Brain:Research-Based Strategies for Reaching and Teaching Today’s Adolescents by Sheryl Feinstein. It has some wonderful strategies for CTE teachers to use in their classes. Among the most popular are the following: 
  1. Assure students that they are not expected to give “all or nothing”. Make comments like “You don’t have to be able to answer every question today correctly,” “It’s okay to review your notes in order to remember what we went over yesterday,” and “I know talking in front of a group isn’t easy.”
  2. Use competition carefully: when there is competition, make sure everyone has a chance at some success.
  3. Be fair and consistent with evaluation and discipline. Knowing which behaviors are expected and acceptable and believing that equal offenses receive equal consequences reduces stress.
  4. Offer academic support outside of the classroom with homework helpers and tutors.
  5. Have students rate and chart their personal stress on a scale of one to ten. Quantifying a level of stress can help put it in perspective. Set aside time to journal or talk about the stress in their lives.
  6. Encourage students to “play” a favorite song in their heads as a relaxation technique.
  7. Have students role-play appropriate behavior for handling future stress. This can act as a cue when they are in a real life anxiety-producing situation.
  8. Refer students showing serious signs of stress to a counselor. Students sneed to realize they are not alone and can take advantage of the many services inside and outside the school that provide support and help.
  9. Allow some choice in content or process; students want/need to do it their way once in a while.
  10. Incorporate writing: Have students write a letter of frustration and then tear it up. They will love the chance to vent.
Source: Feinstein, S. (2009). Secrets of the Teenage Brain:Research-Based Strategies for Reaching and Teaching Today’s Adolescents. New York: Skyhorse Publishing, pp. 92-93.

Thursday, May 15, 2014

©2014 Reminders

By Kathy Belcher
Cluster Specialist
Architecture & Construction
Manufacturing
Science, Technology, Engineering & Mathematics
 


Copyright is based on U.S. constitutional rights and the laws of the United States (title 17, U.S. Code) that protect original works of authorship from the moment the work is created or fixed in a tangible form as a copy or a phonorecord (sounds). The original work may or may not be published and/or registered in order to have a copyright, although both have advantages. Original works protected include literature, books, drama, music, poetry, novels, movies, songs, computer software, and architecture. Facts, ideas, systems, or methods of operation are not protected. Copyright differs from a patent, which protects inventions and discoveries, and copyright differs from a trademark, which protects words, phrases, symbols, or designs identifying the source of a product or service. 
 
Ownership rights may be transferred by an owner to another and passed down by a will or inheritance. Permission to use an owner’s work may be obtained by contacting the owner directly. The Copyright Office can conduct a search to identify an owner, but they will not provide a copy of an author’s work unless they have written authorization from the owner to do so. 
 
The term of the copyright varies. If the author is known, the term could be from the first publication date until 70 years past the life of the author. In other circumstances, the term could be as much as 95 years from first publication or 120 years after the year of creation of the work. Work that is no longer copyright- protected is said to be in the public domain and may be used without asking permission of the owner. Copyright notice is no longer required under U.S. law, so make sure work is in the public domain before using another’s work without permission.
 
A copyright owner has the right to reproduce or to authorize others to reproduce the work, subject to a limitation found in sections 107-108 of the copyright law (title 17, U.S. Code) known as fair use. Section 107 lists purposes for which reproduction of work may be considered for comment, criticism, news reporting, teaching (including multiple copies for classroom use), scholarship, or research. Four factors are considered in determining if the use of another’s work falls within the fair use limitation. 
  1. Is the use of commercial nature, or is it for nonprofit, educational purposes?
  2.  What is the nature of the copyrighted work?
  3.  What is the amount of the work used in relation to the work as a whole?
  4. What is the effect of the work used upon the market?
 
“As a general matter, copyright infringement occurs when a copyrighted work is reproduced, distributed, performed, displayed, or made into a derivative work without permission of the copyright owner” (2012). Refer to Title 17 of the United States Code to comply with the copyright law.

Following are 10 reminders to consider when using another’s work.
  1. There are no set rules on what amount of use constitutes “fair use.”
  2. Original work located on a website may be protected by copyright.
  3. Website domain names are not protected by copyright.
  4. Uploading and downloading copyrighted works is an infringement, and it is best to go through an authorized Internet service to purchase copyrighted works online.
  5. Ownership of a copy of a photograph is not considered ownership of the work (which is intellectual property). 
  6.  Architectural work, including a building, plans, and drawings, are copyright protected (with some exceptions for designs prior to 1990).
  7. A copy of an original computer program may be made providing the owner is making a copy for archival (back-up) purposes and destroys or transfers the archival copy with the original copy when they sell or transfer the original copy. (See Section 117 of the Copyright Act.)
  8. Teachers in a nonprofit school may show a lawful version of a movie without obtaining permission for use with teaching activities, but not for recreational or entertainment purposes.
  9. An employer is considered to be the author of the work an employee is hired to prepare according to Section 101 of the copyright law. 
  10. Permission to create derivative works from an original work requires permission from the owner.
For locating text, videos, or images on Google that may be fair use, set the usage rights filters on the advanced search and the advanced image search. Google Images contain copyright protected content, so it is important to know if use is fair use or infringement.   
Copyright is a constitutional right protected by the laws of the United States to the authors of original work. Refer to the U.S. Copyright Office and Title 17 of the United States Code when determining what is fair use and infringement. “The safest course is to get permission from the copyright owner before using copyrighted material” (2012). 
 
References

Thursday, May 1, 2014

Audience Participation via the Backchannel


By Dr. Violet Dickson
Curriculum Coordinator
Arts, AV, Technology & Communication


This past weekend, a colleague and I presented at a teachers’ workshop in East Texas where participants had the opportunity to contribute to our presentation through a backchannel called, “Today’s Meet”.

What is Today’s Meet? Well, imagine that you’re teaching a class or giving a presentation, whether it’s a staff development workshop for teachers, a presentation at a PTA meeting, a parent meeting in your classroom, or a lesson with a group of students. Imagine that, during your presentation, some participants are engaged in sidebar conversations on related topics, or possibly even questions or comments that they have about the presentation. Now imagine this: What if all of the private sidebar conversations suddenly became an active and integrative part of the presentation or the lesson? That’s the beauty of Today’s Meet!
Today’s Meet is a free social media service that creates an isolated chat room, called a backchannel, that is open during a presentation but is only available for participation by the members of your audience. A backchannel uses WiFi connections to connect participants via laptop computers, tablets, or cell phones so they can participate in real-time online conversations. This allows discussions on the backchannel to be relevant to the audience but not open to the general public. Audience participants are allowed to contribute by posting comments and/or questions through a simple logon process that does not require the creation of an account or password.

This resource can be very useful for anyone interested in providing a digital forum for audience interaction. Backchannels allow members of an audience to ask questions, provide feedback, and share links relevant to the discussion or presentation. By incorporating the use of a backchannel, a presenter can encourage members of an audience to engage with one another throughout a presentation.

HISTORY
The first time the term, “back channel”, was used was by Victor Yngve in 1970, when he used it to describe conversations in which both parties were actively engaged in speaking and listening at the same time, with neither party willing to relinquish their turn to speak.

The first famous example of the use of a backchannel communication was at the PC Forum in 2002 when Qwest CEO, Joe Nacchio, made certain comments, and journalists in the audience posted accounts, in real-time, to their web blogs, challenging the comments. According to Forum host, Esther Dyson, the audience became increasingly hostile throughout Nacchio’s presentation as information was communicated and shared electronically on what she described as “parallel channels”.

In 2009, Purdue University enabled students to comment, for the first time, on course lectures using social networking tools such as Facebook and Twitter. The university discovered that social media could be used in the classroom as a backchannel for note taking, asking questions, posting information, and sharing resources.

EDUCATIONAL RESOURCE
In classrooms today, a backchannel basically provides a private chat room for the teacher and students. It can be used between a teacher and a whole class, between individual students, or between small groups of students while another activity is going on. For example, students can backchannel their comments while watching a documentary film, post comments or questions while listening to a guest speaker, record ideas during an activity or project, and even record data while conducting experiments. Students can also post questions for the teacher without waiting to be called on. The backchannel encourages timid students to participate more often and prevents other students from monopolizing the conversation.

Many different media networks have been used as a backchannel, including Twitter, Facebook, Yammer, Instant Messaging, and Google Moderator. Twitter and Skype have been used as backchannels so participants from different parts of the world could be included in conversations. They have also been combined with live videostreaming so people from different places can take part in events via “virtual” participation.

As the use of backchannels have become more popular in the classroom, more apps and resources for backchannels are becoming available. In addition to the “free” backchannel sites, there are backchannel tools for purchase that can provide a class discussion format with teacher controls, greater security, and profanity filters for the cost of a membership with an annual or monthly fee. Backchannel Chat by Learnweaver is an example of an app for purchase that is available through iTunes for both the iPad and iPhone.

Richard Byrne, a classroom teacher who maintains a website on free technology for teachers, has evaluated several resources for backchannels in the classroom, which he frequently uses for class discussions, note taking, and even movie reviews. The backchannels Byrne recommends includes TodaysMeet, Chatzy, Edmodo, Present.ly, and Neat Chat. All five of these sites provide free platforms for hosting a private chat area within the classroom.

TodaysMeet is a popular backchannel that requires a very simple set up. The teacher chooses a name for the chat room, determines how long the room will be up, and provides students with the url so they can login. TodaysMeet is my personal favorite because it’s free, it’s very user-friendly, it doesn’t have a public gallery with questionable content, and it doesn’t allow inappropriate advertising, like some backchannels do. The downside to TodaysMeet is that it is not password protected, and the teacher cannot filter what a student might post for the whole class to see. Therefore, teachers should exercise some caution using this platform. However, students should be aware that since comments are in print and can be stored for a period of time, there is a record of their comments for parents or administrators to see.

 Chatzy is a free backchannel platform that is password protected, and the teacher sends out invitations to the chat area, so access is restricted. Edmodo is one of my favorite classroom management tools that teachers can use to post assignments, quizzes, reminders, surveys, and a calendar. In addition, teachers can also use Edmodo to create a microblogging network for their classes that updates in real-time so participants can respond to each other. Present.ly is also a free backchannel platform for private micro-blogging. However, the main difference is that you create a private blogging community based on your email domain. Neat Chat is one of the newest free backchannel platforms. Teachers can set up Neat Chat quickly by selecting a nickname and clicking “start”. Once they have their assigned url, teachers can invite students or parents to participate in their “add-free” chat room via email, Twitter, or Facebook.

Three other free platforms that may have some benefit in the classroom as a backchannel include Chatterous, MisterThread, and Google Groups. Chatterous is different in that members can join a chat room via cell phone or email. With Chatterous, you can also create a public chat room that can be embedded into a blog or website. MisterThread is like a backchannel “thread”, where people join to participate in particular conversations, and Google Groups allow anyone to create a public or private discussion group with various levels of access or restrictions, depending on the nature and purpose of the discussion.

SUMMARY
Although it’s still a resource in-progress, backchanneling has the potential to stimulate a collaborative learning environment both in presentations and in the classroom. Teachers may want to experiment with a few of the free backchannel platforms before deciding on one to use with students in the classroom. Whatever backchanneling service the teacher chooses, the bottom line is that using a backchannel in the classroom engages students in learning, incorporates a greater use of technology regardless of the lesson topic or subject, encourages greater collaboration between the students and the teacher, and allows students to take greater charge of their own learning.

References:

Tuesday, April 15, 2014

Virtual Worlds in Education

by Tyler Kuckleman
CTE WebMaster

Humans seem to have an almost unlimited capacity for imagining that which we cannot physically touch, view or otherwise interact. From digital art to computer-aided design (CAD), virtual representations of reality allow us to expand what we know about our physical world using simulated environments. Reality aids the virtual creation process by allowing us to apply proven rules and restrictions. This process is at the heart of helping us to understand complex systems, such as that of our universe.

By applying virtual worlds to education, it allows us to explore subjects that are beyond current physical and technical limitations. For example, we can experience environments that are hostile to human life, hypothetical, or that bend the laws of nature. We can build future systems and determine their feasibility without exhausting limited resources.

The following selection of tools focus on areas of study which allow students to expand their knowledge through the use of virtually simulated worlds:
 

http://workshop.chromeexperiments.com/stars/

Explore a 100,000-star map of the galaxy with a guided tour or on your own. As an added bonus, the simulation is accompanied by a musical score that suggests the vastness and mystery of space. Make sure to use a modern (HTML5-supported) web browser!

 

Computer-aided design (CAD) tools

Although not technically a virtual world, CAD software, such as the popular AutoCAD, allows architects and engineers to draft and design functional objects within a virtual environment. Most CAD software demand a high level of complexity, and new users are wise to begin by loading existing demo projects, paying attention to construction and design specifications.

 

Unity (Unity3D)

Marketed as an engine to create 3D (and 2D) games, Unity is a formidable virtual world builder, complete with realistic physics and scripting engines (1). Potential projects range from simulating how set lighting affects surrounding objects to visualizing physics principles in real-time.

 

Second Life (SL)

Second Life is a popular online virtual world that has many ties to the real world. Citizens of SL have directed and produced their own virtual movies. Companies have used their presence in SL for recruitment, allowing prospective candidates to receive information and establish relationships before meeting in person. In one study, researchers found SL to have applications for Health Science, including fully constructed labs, a virtual medical library and neurological disability education center (2).

 

Minecraft

The wildly popular, open-world game can also serve as an instructive tool. For architects, Minecraft is a virtual playground where the player is in control of design and construction. From single-room homes to skyscrapers, forging structures in Minecraft is only limited by imagination (particularly in Creative mode, where the builder possesses unlimited blocks). Engineers may use the mineral Redstone to construct objects ranging from electronic circuits with logic gates to moving machines using pistons.

 

Sim City 4

The Sim City games have always relied on critical thinking skills in order to build functional societies. Sim City 4 is a shining example for the series both because it is relatively modern and because it is a refinement of what the series represents. A city's infrastructure, including its government, businesses and economy, must be built up and maintained correctly to succeed.

 

Virtual Reality (VR)

As technology advances, the focus is on crafting more realistic experiences by placing the user inside the virtual world. VR, through audio and visual immersion that relies on sophisticated, typically head-mounted hardware, aims to accomplish this goal; it does so by "tricking" the brain into believing that the virtual world is real. VR has been integrated with game engines like Unity3D to visualize building architecture, by combining the engine with the Oculus Rift headgear (3). Although VR is in its infancy, we can already see its potential for education in the form "hands-on" experience for job training.
 

References

(1) - "What is Unity?" Unity. Unity Technologies, 2014. <http://unity3d.com/pages/what-is-unity>.

(2) - Boulos, Maged N. Kamel, Hetherington, Lee, & Wheeler, Steve. "Second Life: an overview of the potential of 3-D virtual worlds in medical and health education" Health Information & Libraries Journal 24.4 (2007).

(3) - "Oculus Rift and Unity3D for Real-Time Architectural Visualization." Arch Virtual. <http://archvirtual.com/2013/05/28/rift-demo-download-oculus-rift-and-unity3d-for-real-time-architectural-visualization/>.

Tuesday, April 1, 2014

The Call for Classroom Global Awareness

by Holly Smith
Cluster Specialist
Business Management Administration
Finance, Marketing

Without checking the answers, see if you can identify the cluster by the following TEKS:
  1. The student understands professional communications strategies. The student is expected to:
    (A) adapt language for audience, purpose, situation, and intent
    (F) listen to and speak with diverse individuals
  2. The student integrates knowledge and presentation skills related to diplomacy when representing the United States to host-country officials, media personnel, and traveling officials. The student is expected to:
    (A) demonstrate the ability to provide host-country officials with information on United States government and culture
    (B) organize exchange programs to enable future host-country decision makers to acquire familiarity with the United States institutions, customs, and culture
  3. The student explores concepts related to cultural diversity. The student is expected to:
    (A) identify significant similarities and differences in international culture
    (B) explain the variety of world markets
    (C) describe marketing factors and practices that impact other cultures.
ANSWERS:
  1. Arts, A/V Technology and Communication
  2. Government and Public Administration
  3. Transportation, Distribution and Logistics
When I talk to CTE teachers about the impact we can make on our students by teaching global etiquette and global awareness, I always ground the discussion by referencing TEKS beyond the scope of my clusters of Business Administration and Management and Finance. While global awareness certainly fits best in the class Global Business, the topic is also covered in almost cluster explicitly; and, in every cluster in a general statement for at least one class.

Here are some quick ways we can infuse some global awareness into any class:
  1. Use the professional development, 2-part series found here on our site to introduce our students to cultural etiquette in a select number of countries. http://cte.unt.edu/business/best-practices.
  2. Consider getting a copy of Kiss, Bow or Shake Hands by Terri Morrison. You will be hard-pressed to find a better reference book for learning etiquette of every culture, from the tipping policies to how to hand out business cards.
  3. If buying a book doesn’t fit your classroom budget, try using the CIA Factbook. https://www.cia.gov/library/publications/the-world-factbook/
  4. Use Journeysinfilm.org and incorporate their free lesson plans that accompany their global documentaries.
  5. Need some apps? I suggest these free apps (in both Android and Apple versions).
    API Study Abroad – app is a peer-to-peer information exchange with current, former and future exchange students.
    World Flag Currency Converter – convert dollars into any currency around the globe
    Subway Maps – Subway maps of the world
Want some games for global awareness? Use worldlicenseplates.com to create flashcards of 20+ countries. On the back, put facts about each country.

Or, send your students on a journey from Texas to the L’Ouvre. When they have their trip planned, including travel costs and logistics, exchange rate for their funds, how to travel around Paris, then have them go to the L’Ouvre’s website and take a virtual tour. Ask them questions about how to tip their waiter, the best method of traveling the city, how people greet each other, etc. For even more global awareness tips, find my presentation at TCEC this summer in Houston, Texas. For more information, click here: http://www.tcecconference.com/summer.

Saturday, March 15, 2014

Flying into the Future as a Texas Architect


Jennifer Smolka, Ph.D.

Mark, our second son, is a high school junior and we have started the pathway to college selection. It’s just as exciting as the first time a few years ago when our oldest son Will walked the path to find his place at Angelo State University as an animal science/pre vet major. ASU has been the best place where Will has been able to find the right school in terms of culture, size and opportunities. Now, we want to find the same best fit for Mark. We are excited that he has chosen to study architecture. It’s a good fit for this natural talents that we saw even as a young boy building with Legos.
The first step was to get schedule for college admissions exams. Mark took both the SAT and ACT in the last month to see which one will have better results. We have heard that some kids do better on one versus the other. Will’s ACT scores, which took advantage of his science skills, was the one that helped him earn college funding from the Carr Scholarship at ASU. After we have Mark’s results, we are going to make arrangements for a study course or program based on the results and the experience. We planned on a first attempt to get rid of the fear of the unknown and just give him the experience of taking the test. We told him not to stress out about it and to think more about the process so that he will can figure out his own strategies for how to study or prepare. He came out of the SAT saying that he needed to work on vocabulary from his DC English course to help him for his next attempt on the SAT. When the student figures by his own experience what he needs, it greatly improves the potential impact on the studying and preparation. Now, we wait for those results.

While we are waiting, we started our list of colleges for visits. We already knew that Texas Tech University had a great architecture program. Since we are a Red Raider family, we know that this could be a great choice for him. Mark has also wanted to be an Aggie for quite some time so we had our first two choices. Beyond those two schools, we started listing ones that Mark was interested in visiting: Sam Houston State University, Tarleton State University, and of course, Angelo State University. If you are an architecture teacher, you may already be shaking your head because you know what we just found out. None of those other schools have an architecture school. 

We found a great resource to help us investigate which universities have schools of architecture that are accredited by the National Architectural Accrediting Board and there are only EIGHT in Texas. The Texas Society of Architects provides all of the important details about the eight schools in Texas:
As we investigated these schools, we found a few interesting details. At Texas Tech University, there is two-step process to get into the pre-professional program. The first step is the acceptance to the university and to the general architecture program. After the first year, students will have a comprehensive review that includes a portfolio component. As we implement the Architecture and Construction High School TEKS and assessments, a student who has already had the experience of creating a professional portfolio will have an advantage during the application to the pre-professional program at Texas Tech University. The University of Texas at Arlington also has an undergraduate portfolio review for transfer students, but first-time freshman who have not had college design courses do not submit a portfolio.
Two Texas programs have been ranked in the top 20 undergraduate programs by DesignIntelligence.  Rice University (3) and University of Texas at Austin (6) are at the top of that list. For graduate programs, Rice (15) and UT (11) are also the only two Texas schools on the list. Rice and UT are both considered excellent education institutions in Texas. But they are both difficult schools get accepted into. Additionally, as the only private school on the list, Rice University’s tuition is considerably higher than the other seven state schools with a cost of attendance of over $54,000.

There are different specializations within the schools of architecture. For example, Texas A&M University has a wide variety of undergraduate majors in the School of Architecture:
As we continued our search, we found that there are several community colleges and two year colleges that provide associate degrees in architecture and related degrees.  These degree options are good opportunities for students who may not want the big university setting just yet. Matching the right program to the right student at the right time takes time, conversations and a lot of listening.
Now that we have our start of colleges to visit in the next 6 months, we have to start gathering for scholarship opportunities. The Texas Architecture Foundation was quite a find with a huge listing of scholarship opportunities for each of the eight schools in Texas. The College of Architecture at Texas A&M also provide a large list of scholarships which include ones specifically for Texas A&M but also general scholarships that would be good regardless of the university attending. Many scholarships are specific to place of residence so be sure that you read each of them carefully. (Don’t forget sites like School Soup (Architecture) or Fast Web to find many scholarship opportunities matched to your profile).
Our kids – whether they are our students or our children – need our help, guidance and support to make the journey down the path to their career choice. By sharing resources and starting discussions with them throughout their entire high school, students can make educated decisions that fit with their long-term career goals, personal learning styles, and financial support opportunities.
Now that we have the exams taken, our list of colleges to visit plotted and our possible scholarship opportunities earmarked, we are ready to head out on a few Texas college road trips. It’s exciting to be preparing for our next little bird to leave the nest and fly into his future as an Architect.