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Re-posted from March 15, 2013
by Kathy BelcherScience, Technology, Engineering, and Mathematics (STEM). Including the Arts will lead to the proposed change to STEAM. Whether STEM or STEAM, the major emphasis is integration of the curricula, in which the whole is greater than the sum of the parts, rather than curricula taught as five isolated disciplines.
Including the Arts is a natural component that enhances
and supports STEM curricula:
- Arts education is a key to creativity
- Creativity is an essential component of and spurs innovation
- Innovation is necessary to create new products and industries
- New industries, with their jobs, are the basis of future economic well-being (White)
In only six weeks, Kevin Page created Sunday Afternoon: A New Pointillist
Interpretation, his 8-by-6-foot interpretation of Seurat’s masterpiece. How is this possible? Page has a couple of patents pending on the robotic
technology he used to apply the tiny dots of color to his canvas. The software-driven
robotic paint tool, with a video camera mounted near the tool, allowed him to
create in weeks the same effect that Seurat spent two years creating.
Page reflects, “Science is the why of things, technology
is the how of things, art is the meaning of things”. His occupation as an actor
and artist was the creative stimulus to innovate robotic technology that assisted
him in painting his interpretation of Seurat’s masterpiece in a fraction of the
time. This is an excellent example of what the Arts have to do with Science,
Technology, Engineering, and Mathematics. So, how can CTE teachers integrate
the Arts in STEM and other disciplines to stimulate creativity and innovation needed
to ensure new products, new industries, and a growing economy?
References:
Granberry, M. (2013, January 28). Character actor adds
robotic painting tool to his resume: POINT MAN. The Dallas Morning News, p. E2, E6.
White, H. (2010). Why STEAM? Retrieved from STEAM Website
http://steam-notstem.com/
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