Re-posted from August 10, 2012.
by Lynne Cagle Cox
Cluster Specialist
Arts, AV Technology & Communication
With
the 2012-2013 school year just around the corner, it seems prudent to
begin thinking of ways to improve or supplement our classroom
instructional offerings for the coming year. Every summer I spend a
considerable amount of time dreaming up new ways to entice, excite,
engage, and educate my incoming students. Many of my students tell me
that I spend my time dreaming of new ways to torture them. Ultimately,
my goal is to generate new ways to involve them in learning and to
stretch them in their thinking, so perhaps my students are correct in
their estimation of my intentions.
As we are thinking parallel thoughts, I would like to discuss a
topic that has recently received increased attention in educational
circles: project-based learning. I will begin by stating that I am a
staunch supporter of project-based learning. When I taught in the high
school classroom, all of my instruction for the entire year was based on
the exploration of concepts related to a single, multifaceted, complex
project. With my position on the topic firmly in place, I will launch
this discussion by dispelling a couple of myths as supported by
literature and then share some practical “how-to” ideas.
Myth 1: Project-based learning is new.
In 1918, William Kilpatrick wrote, “The word ‘project’ is
perhaps the latest arrival to knock for admittance at the door of
educational terminology. Shall we admit the stranger?” (p. 319). Since
the topic is now almost 100 years old in educational literature, I think
we can confidently say that project-based learning is not a new
concept.
Myth 2: Everyone knows what project-based learning is.
During a
recent meeting of the Parent Teacher Association (PTA) at my child’s
school, I was informed by a fellow parent that she was adamantly opposed
to project-based learning. She explained that in her opinion,
project-based learning is defined as working in groups with the smart
kid, ostensibly hers, doing all of the work and the others riding
his/her coattails for an easy grade. My PTA friend is a well-educated
and highly respected member of our community. I suspect she probably
also scores well on tests of intelligence. Unfortunately, she does not
really understand project-based learning. Fortunately, we need not rely
on my PTA friend for a definition of the concept.
In 1928, Kilpatrick defined the concept for us, provided a
framework for classifying projects, and identified the primary
underlying goal of project-based learning:
We understand the term project to refer to any unit of purposeful experience, any instance of purposeful activity where the dominating purpose, as an inner urge, (1) fixes the aim of the action, (2) guides its process, and (3) furnishes its drive, its inner motivation. (p. 283)
Kilpatrick (1928) classifies projects in four types: Type 1, an
experience in which the dominating purpose is to make something; Type 2,
an experience in which the purpose is to gain experience; Type 3, an
experience where the dominating goal is to solve a problem to understand
or explain an intellectual concept or challenge; and Type 4, an
experience in which the purpose is to acquire certain knowledge or
skill. According to Kilpatrick, the key point of project-based learning
is that while a project is in process, the students are so actively
engaged in the purpose of the project that they possess an inner drive
to influence the outcome, guide their own inquiry, and practice
self-motivation. Additionally, specifically for my PTA friend,
Kilpatrick goes on to distinguish a difference between group and
individual projects and states that both are equally valid methods for
implementing project-based learning.
Implementing project-based learning in the CTE classroom.
So, how do we design, develop, and implement project-based
learning? What makes a good project? In my opinion, a 2002 article by
Dale Preuss does a nice job of summarizing six guiding principles
presented in Adria Steinberg’s book Real Learning, Real Work. His
summary essentially creates a checklist for us to follow as we go about
the work of designing new and innovative ways to entice, excite, and
engage our students in learning. For each principle, I will briefly
define key terms (based on Merriam-Webster) and then provide a few
application thoughts.
Principle 1: Authenticity.
Definition of authenticity: real.
Projects must be meaningful beyond the four walls of the
classroom. The easiest way for me to gauge the authenticity of a project
is to apply the standard of appropriateness in the workplace. If the
project is not something that someone would be expected to do in the
workplace on a regular basis, then I may want to reconsider including
the project in my classroom.
Principle 2: Academic rigor.
Definition of rigor: challenging.
Projects should require students to stretch their thinking. In
the real world we must combine concepts from various academic
disciplines in order to solve meaningful problems. Creating an
exhibition catalog, for instance, requires knowledge and skill in
graphic design, photography, printing, English and math. In addition, an
individual must consider the overall purpose of the catalog as well as
the minutiae associated with copyright issues and technical editing. If
the individual is working with others on the project, he or she must
also be able to communicate in a professional manner. Multidisciplinary
thinking is a critical part of project-based learning.
Principle 3: Applied learning.
Definition of applied: put to practical use.
Projects must require students to use knowledge in practical yet
novel ways. Students need opportunities to practically use information
to create new things, solve new problems, and respond to new challenges.
Rote learning is essential for some things as long as we provide
opportunities to apply that learning in meaningful and practical ways.
The standard applied to the authenticity principle is appropriately
applied to this principle as well: if students will not be expected to
perform a task in the workplace, we may want to reconsider how much
classroom time should be spent on the activity.
Principle 4: Active exploration.
Definition of active: engaged.
Projects need to incorporate opportunities for students to seek
out information from various reliable resources. Students can use
textbooks for some answers, but should also be encouraged to access and
evaluate other sources of information to solve problems. While writing
this blog, for instance, I have referred to published scholarly
articles, opinion articles, and Wikipedia articles; I have used printed
publications and internet-based publications; and I have included
anecdotal stories of other’s opinions as well as my own interpretations
of the information based on my past professional experiences. Students
should be required to use multiple sources when solving problems or
responding to challenges.
Principle 5: Adult relationships.
Definition of relationship: kinship.
Projects should incorporate opportunities for students into
interact and work with members of the business community in meaningful
ways. The word kinship implies a bond between people. We can look to the
late Middle Ages at apprenticeships primarily in the trades and crafts
for inspiration on creating modern opportunities for students to work
with adults. Guest speakers and field trips are wonderful activities,
but students also need opportunities to investigate and solve real
problems with business professionals so they understand how those adults
think, communicate, and work.
Principle 6: Assessment practices.
Definition of assess: to determine the importance or value of something.
Projects should provide multiple opportunities for students to
assess their process, their progress, and their products. Assessment
means more than assigning a grade to a final product. Assessment is a
multifaceted, interactive process that should involve self-reflection,
peer review, and professional evaluation. Traditional approaches to
assessment (quizzes, papers, exams, etc.) are appropriate when they are
paired with authentic assessment (presentations, discussions,
exhibitions, portfolios, etc.).
Final thoughts.
To reiterate Kilpatrick’s premise, at the heart of project-based
learning is student self-motivation: self-motivation to know, do, and
learn. The teacher’s responsibility is to design projects that students
can relate to and are interested in understanding as this is one of the
best ways to set the stage for self-motivation. A Chinese proverb
states, “Tell me and I’ll forget; show me and I may remember; involve me
and I’ll understand.”
I hope you will spend some time this summer thinking about how
you can structure your instructional content around a meaningful project
or group of projects. Start small with one project to test the waters
then progress into more complex projects. Project-based learning works –
especially in CTE classrooms.
For further study:
Apprenticeship. (June 17, 2012). Retrieved on July 16, 2012 from http://en.wikipedia.org/wiki/ApprenticeshipKilpatrick, W. H. (1918). The project method. Teachers College Record, 19, 319-35.
Kilpatrick, W. H. (1921). Dangers and difficulties of the project method and how to overcome them: Introductory statement and definition of terms. Teachers College Record, 22(4), 283–288.
Preuss, D. A. (2002). Creating a project-based curriculum. Tech Directions, 62(3), p. 16-18. Provides a summary of benefits of project-based learning and characteristics of project-based activities. The steps of creating project-based curriculum are discussed.
Scott, J. L. and Sarkees-Wircenski, M. (2008). Overview of career and technical education (4th ed.). Orland Park, IL: American Technical Publishers. Provides a broad overview of the history of career and technical education. Includes a discussion of early forms of education for work, an in-depth description of modern career and technical programs, and a chronology of relevant legislation.
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